"I almost died": Solo dev says his Steam game made $1.3 million, but 99% of people refunded it so he's only getting $2,000
Michael Major, a high‑school student from New Hampshire, listed a deliberately overpriced joke title, This Game Costs $200, at Steam’s maximum price point. Within weeks the game sold 6,717 copies, which would have netted more than $1.3 million at full price. Steam’s standard 14‑day refund window, however, was exercised by 6,707 purchasers, most of whom never opened the file, driving the developer’s earnings down to just over $2,000. The sales data points to a concentration of refunds from Chinese accounts, raising the specter of coordinated abuse or a money‑laundering scheme, though no concrete evidence has emerged.
The episode sits at the intersection of two growing phenomena on PC marketplaces: the rise of “asset‑flip” or meme games that leverage novelty pricing for viral attention, and the increasing scrutiny of Steam’s refund mechanics. Earlier in the year a similar gag, This Game Costs $10, proved that low‑price jokes could attract media buzz; Major’s $200 experiment amplified that model by pushing the price ceiling to its limit. Meanwhile, Chinese gamers have become a dominant force on Steam, and their bulk refund activity underscores how regional purchasing power can be weaponized against platform policies. Valve’s relatively lax verification of refund claims has previously attracted criticism for facilitating fraudulent transactions, and this case adds a fresh data point to that ongoing debate.
Looking ahead, the incident may prompt Valve to tighten refund verification, especially for high‑price, low‑engagement titles. Indie creators could see heightened risk of revenue volatility if platforms impose stricter limits or require proof of play before refunds are granted. Major’s own comment about a possible $1,000 sequel hints that the lure of shock‑value pricing remains tempting, but any repeat is likely to encounter a more guarded marketplace. Observers should watch for official Steam policy updates and for other developers experimenting with extreme pricing, as the balance between viral marketing and consumer protection continues to evolve.
Key Takeaways
Michael Major’s $200 joke game briefly earned $1.3 million before Steam refunds reduced his profit to about $2,000.
Over 99 % of the 6,717 purchases were refunded, with the majority of refund requests originating from Chinese Steam accounts.
The case highlights how Steam’s current refund system can be exploited by high‑price, low‑content titles, exposing a gap in platform safeguards.
Future policy tightening by Valve could make similar price‑gimmick experiments far less
About the Source
This analysis is based on reporting by GamesRadar. Here is a short excerpt for context:
Maybe the follow-up to This Game Costs $200 will do it for himRead the original at GamesRadar