These new Sons of Behemat models are exactly what the Warhammer Age of Sigmar army needs
The fourth‑edition update introduces three distinct units. Ma Maegran, a 60‑minute build, brings the first magic user to the Behemat roster, granting +1 to rampage and hit rolls for a nearby gargant and offering three generic spells that can buff allies or debuff foes. The Boss‑stompers arrive as a trio of melee giants with a seven‑attack club that hits on 4+ and wounds on 2+, each carrying 12 wounds and the ability to force Big gargants into immediate combat. The Rock‑hurlers replace the melee focus with a three‑attack, d3‑damage ranged profile that can be tweaked for shooting in combat or improved hit chances, and three of them form the new Spearhead unit. All models are sold directly by Games Workshop, but indie shops such as Miniature Market (US) and Wayland Games (UK) typically shave 10‑20 % off the list price, easing the cost of a sizable addition.
These releases signal a strategic shift for the Sons of Behemat, moving them from a one‑dimensional “charge‑and‑crush” playstyle toward a more nuanced force with both ranged support and magical reinforcement. By adding a dedicated caster, Games Workshop addresses a long‑standing gap in the army’s toolkit, allowing players to influence battles beyond raw damage. The parallel introduction of the Boss‑stompers, which echo the aging Mancrusher’s design, suggests a phased retirement of that 20‑year‑old model, aligning the line with modern production efficiencies. Meanwhile, the Rock‑hurlers give the faction its first meaningful long‑range option, a rarity among the giant‑centric armies and a potential answer to meta‑players who have exploited the Behem’s lack of firepower.
Looking ahead, the success of Ma Maegran’s spell list will determine whether Wizards become a permanent fixture in Behematic armies or remain a niche gimmick. The durability of the Ancient Gyrochs—regenerating three wounds each turn—could make the spell‑caster a resilient anchor, but their reliance on proximity to gargants may limit flexibility in larger, more mobile lists. Players should monitor upcoming errata for the Battletome, especially any balance tweaks to the “Chooser of the Mighty” resurrection ability, and watch how the community adopts the Rock‑hurlers as a core ranged element or relegates them to niche scenarios.
Key Takeaways
Ma Maegran provides the first magical support for Sons of Behemat, boosting gargant performance and adding three generic spells.
Boss‑stompers duplicate the Mancrusher’s role with higher durability and may signal the older model’s retirement.
Rock‑hurlers introduce the only ranged attack for the faction, forming the Spearhead unit and filling a tactical gap.
Indie retailers offering 10‑20 % discounts can make the new 60‑minute and 40‑minute builds more accessible for expanding armies.
About the Source
This analysis is based on reporting by GamesRadar. Here is a short excerpt for context:
I've been hands-on with the new Warhammer Age of Sigmar Sons of Behemat range, and this is what I think about each additionRead the original at GamesRadar