4 years after full launch, Quake Champions is a paid game on Steam with no microtransactions
id Software and Bethesda announced that Quake Champions will now sell for a single low price on Steam, with all 30 seasons of content already delivered and every playable champion available from day one. The move also eliminates the battle‑pass system and any in‑game purchases, turning the title into a straightforward purchase‑only experience. Priced at roughly ten dollars, the game’s new structure directly addresses the low‑engagement model that left its peak concurrent SteamCharts count at just 17,332 back in June 2018, and a current active base measured in the low‑thousands.
The decision arrives amid a broader industry reassessment of live‑service shooters, especially those that struggled to sustain player numbers after the initial hype. Microsoft’s acquisition of Bethesda and the subsequent layoffs at id Software have already signaled a scaling back of post‑launch support for many of its titles. By abandoning the free‑to‑play, battle‑pass format, Quake Champions joins a modest cohort of legacy franchises—such as Counter‑Strike: Global Offensive and Team Fortress 2—that have reverted to a pure purchase model to preserve a core community without the pressure of continuous monetisation.
Looking ahead, the $10 price tag may attract nostalgic FPS fans and bargain hunters, but the absence of future updates caps the game’s growth potential. Without fresh content, the title will likely rely on its existing roster and community‑driven mods to stay relevant. Observers should monitor Steam sales data and community activity over the next quarter to see if the price‑only approach stabilises the player base or merely prolongs a slow decline.
Key Takeaways
Quake Champions now costs $10 on Steam, with all champions and most cosmetics unlocked for every purchaser.
The shift eliminates battle passes and micro‑transactions, ending the game’s live‑service revenue stream.
The change follows Microsoft‑driven restructuring that halted further content updates for the title.
Future success hinges on whether the low‑price, no‑add‑on model can sustain a modest but dedicated player community.
About the Source
This analysis is based on reporting by GamesRadar. Here is a short excerpt for context:
The changes come amid ongoing restructuring at XboxRead the original at GamesRadar